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ROCHESTER, N.Y., Aug. 21 /PRNewswire/ -- Today's youth have an income of $233 billion(1) and influence many household purchases -- and not only youth products. Today's "wired" kids are receiving many advertisers' messages directly and some are particularly attuned to advertising to guide their purchase decision-making. Youth, particularly tweens, agree that they often pay close attention to advertisements to make sure they buy the right products (36% of tweens ages 8-12 and 22% of teens ages 13-18). The influence of advertising is similar to the influence of friends on young people's purchase decisions, with 36 percent of tweens and 23 percent of teens saying that they often look to see what their friends use and buy when making purchase decisions.
These are the results of a nationwide survey of 1,306 U.S. children and teenagers (ages 8 to 18) surveyed online by Harris Interactive(R) between May 18 to 23, 2006. Harris Interactive collaborated with the University of Delaware's Lerner College of Business and Economics on development of the questionnaire for this study.
Advertising likes and dislikes
When it comes to advertising tactics employed by companies, the top three liked by both tweens and teens relate to celebrity and notoriety, including having a famous person use a product (tweens 39% and teens 21%), having a person in a movie use a product (tweens 33% and teens 20%), and getting the company name included in the name of a sporting event or stadium (tweens 33% and teens 22%). Newer advertising tactics are viewed more negatively by young people. For example, only five percent of youth like it when companies advertise their product on cell phones (compared to 50% who dislike it), and four percent like it when companies get someone to mention a product in online chat sessions (with 41% disliking this tactic).
Truth in advertising
Youth seem to consider themselves to be discerning when it comes to advertising, and they can even be skeptical about what companies tell them. Fewer than one in ten (6%) 8-18 year olds agree with the statement "advertisements tell the truth," and more than half (57%) say they often notice tricks companies use to get them to buy something. About three-quarters (73%) agree that companies try to get people to buy things they do not really need. And, regarding mention of a product in an online chatroom, very few (only 1% of teens and 6% of tweens) feel that they can trust the discussion.
TABLE 1
PURCHASE DECISION-MAKING
"How much do you agree with the following?"
Base: All youth ages 8-18 years
Summary of Strongly / Somewhat Agree
Tweens Teens Total
age 8-12 age 13-18 age 8-18
% % %
I like to buy things my
friends have. 62 32 44
To make sure that I buy the
right products, I often look
to see what my friends use and
buy. 36 23 29
To make sure I buy the right
products I often pay close
attention to advertisements. 36 22 29
If I do not have much experience
with a product, I often ask my
friends to tell me what to buy. 29 33 31
If I do not have much experience
with a product, I often ask
someone who works in a store to
tell me what to buy. 22 28 26
I try to buy products that I've
seen before on television or in
the movies 53 29 40
I often use the Internet to get
information about products
before I buy them 30 51 40
TABLE 2
ATTITUDES ON ADVERTISING TACTICS
"How much do you like it when companies do the following?"
Base: All youth ages 8-18 years
Summary of Like / Summary of Dislike /
Strongly Like Strongly Dislike
Tweens Teens Total Tweens Teens Total
age 8-12 age 13-18 age 8-18 age 8-12 age 13-18 age 8-18
% % % % % %
Have a famous
person use their
product 39 21 29 12 22 18
Have a person in
a movie use
their product 33 20 26 12 19 17
Get their company
name included in
the name of a
sporting event
or stadium 33 22 26 13 18 17
Create cartoons or
TV shows that are
about their
product(s) 31 13 21 25 34 31
Have their product
appear in a video
game 27 13 19 22 25 24
Give their product
to popular kids
for free 24 12 18 43 44 44
Get someone to use
their product in
a public place
like a coffee shop 17 10 13 19 22 20
Get someone to
write a blog about
their product 14 10 11 24 32 29
Ask for personal
information like
your name and
email address 6 4 4 68 65 66
Advertise their
product on cell
phones 5 4 5 41 55 50
Get someone to
mention the product
in online chat
sessions 5 4 4 37 45 41
TABLE 3
TELLING THE TRUTH ABOUT PRODUCTS
"How much do you agree with the following?"
Base: All youth ages 8-18 years
Summary of Strongly /
Somewhat Agree
Tweens Teens Total
age 8-12 age 13-18 age 8-18
% % %
What famous people say about
a product is true 17 5 11
When companies say their
product is the best they
are always telling the truth 10 3 6
Companies can say anything
about their product, even if
it isn't true 54 42 47
When someone in an online
chatroom tells you about a
product, you can trust what
they say 6 1 3
Advertisements tell the truth 9 4 6
Products are used in movies
just to make the movies more
realistic 42 26 33
Companies want you to buy their
product only if it is the
best one for you 15 8 11
I often notice tricks that
companies use to get me to
buy something 51 61 57
Companies try to get people to
buy things that they don't
really need 76 71 73
Companies tell you only the
good things about their
products; they don't
tell you the bad things 77 70 72
Downloadable PDF files of previous issues, and the current issue of Trends and Tudes, containing this information and more, can be found at http://www.harrisinteractive.com/news/newsletters_k12.asp.
Methodology
This survey was designed in collaboration with the University of Delaware's Lerner College of Business and Economics and was conducted online by Harris Interactive among 1,306 children and teenagers (ages 8-12, n=564 and ages 13-18, n=742) within the United States between May 18 to 23, 2006. Figures for age, sex, race/ethnicity, education, parental education, and region were weighted where necessary to bring them into line with their actual proportions in the population.
All surveys are subject to several sources of error. These include: sampling error (because only a sample of a population is interviewed); measurement error due to question wording and/or question order, deliberately or unintentionally inaccurate responses, nonresponse (including refusals), interviewer effects (when live interviewers are used) and weighting.
With one exception (sampling error) the magnitude of the errors that result cannot be estimated. There is, therefore, no way to calculate a finite "margin of error" for any survey and the use of these words should be avoided.
With pure probability samples, with 100 percent response rates, it is possible to calculate the probability that the sampling error (but not other sources of error) is not greater than some number. With a pure probability sample of 1,306 one could say with a ninety-five percent probability that the overall results have a sampling error of +/-3 percentage points. Sampling error for subsamples is higher and varies. However this does not take other sources of error into account. This online survey is not based on a probability sample and therefore no theoretical sampling error can be calculated.
These statements conform to the principles of disclosure of the National Council on Public Polls.
About the Harris Interactive Youth and Education Research Practice
The Youth and Education Research Practice conducts research among children, teens, parents, educators, administrators and policy makers that assists in understanding the lives of children, teens and college students. The team specializes in research related to marketing geared toward the young consumer, to public policy related to youth and education, to family and parenting issues, and satisfaction studies and research that measures the standards of K-12 and higher education in districts across the nation. The practice conducts custom and syndicated studies both for non-profit and for- profit organizations.
About Harris Interactive
Harris Interactive is the 12th largest and fastest-growing market research firm in the world. The company provides research-driven insights and strategic advice to help its clients make more confident decisions which lead to measurable and enduring improvements in performance. Harris Interactive is widely known for The Harris Poll, one of the longest running, independent opinion polls and for pioneering online market research methods. The company has built what could conceivably be the world's largest panel of survey respondents: The Harris Poll Online. Harris Interactive serves clients worldwide through its United States, Europe and Asia offices, its wholly-owned subsidiary Novatris in France and through a global network of independent market research firms. The service bureau, HISB, provides its market research industry clients with mixed-mode data collection, panel development services as well as syndicated and tracking research consultation.
More information about Harris Interactive may be obtained at http://www.harrisinteractive.com.
To become a member of the Harris Poll Online, visit http://www.harrispollonline.com.
Press Contact:
Jennifer Cummings
Harris Interactive
585-214-7720
Harris Interactive Inc. 08/06
(1) Harris Interactive YouthPulse 2005. Calculation based on survey
findings among 8 - 21 year olds projected to the universe of
57,540,000 8 - 21 year olds as determined by the US Census 2005
Projections.
SOURCE Harris Interactive Inc.
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